Ckÿph Yaz Dab (/jaz/ /dab/ [humble; modest; shy] [lung]) is a subtropical Large City located in the Brasleroe County of the Kingdom of Hobben.
The name Ckÿph Yaz Dab is derived from the Dwarven language, as Ckÿph Yaz Dab was founded by Zèlëm Zÿhbafral, who was culturaly Dwarvern.
Climate
Ckÿph Yaz Dab has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 22°C (71°F). Ckÿph Yaz Dab receives an average of 298 cm/y (117 in/y) of precipitation, most of which comes in the form of rain during the summer. Ckÿph Yaz Dab covers an area of nearly 269 km2 (107 mi2), and an average elevation of 1958 m (6423 ft) above sea level.
Overview
Ckÿph Yaz Dab was founded durring the late 13th century in winter of the year 1185, by Zèlëm Zÿhbafral. The establishment of Ckÿph Yaz Dab was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ckÿph Yaz Dab's construction back out of the project. Zèlëm Zÿhbafral pushed on reguardles, and Ckÿph Yaz Dab was finished, but starts off as a terible place to live.
Ckÿph Yaz Dab was built using the conventions of Dwarvern durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Ckÿph Yaz Dab is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Ckÿph Yaz Dab is buildings are arranged arrounded highly ordered system of crampt cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The robustly designed timber walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
A look around Ckÿph Yaz Dab seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Ckÿph Yaz Dab possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Ckÿph Yaz Dab has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ckÿph Yaz Dab has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ckÿph Yaz Dab. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ckÿph Yaz Dab's parks.
Ckÿph Yaz Dab has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ckÿph Yaz Dab.
Ckÿph Yaz Dab has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ckÿph Yaz Dab has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ckÿph Yaz Dab has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ckÿph Yaz Dab has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ckÿph Yaz Dab has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Yaz Dab has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Yaz Dab has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ckÿph Yaz Dab's public wards, blessings, and other arcane systems.
Ckÿph Yaz Dab has an Millitary Academy which trains military officers and specilists.
Ckÿph Yaz Dab possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ckÿph Yaz Dab's grid is powered by mana accumulators.
Ckÿph Yaz Dab's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ckÿph Yaz Dab has a first rate hospital which caters to anyone in need of long term medical care.
Ckÿph Yaz Dab has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Ckÿph Yaz Dab has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ckÿph Yaz Dab's natural decorations nor waterways.
Ckÿph Yaz Dab has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ckÿph Yaz Dab has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ckÿph Yaz Dab has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ckÿph Yaz Dab is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Ckÿph Yaz Dab's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.
Ckÿph Yaz Dab's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
Due to the actions of local Kami, summer is short in Ckÿph Yaz Dab.
The Elusa Hound near Ckÿph Yaz Dab are known to be more aggressive than normal.
Ckÿph Yaz Dab's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Charm energies of tier 1 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 134
Farmers: 181
Farm Laborer: 303
Hunters: 199
Milk Maids: 148
Ranchers: 81
Ranch Hands: 179
Shepherds: 159
Farmland: 257904 m2
Cattle and Similar Creatures: 15920
Poultry: 191040
Swine: 12736
Sheep: 636
Goats: 127
Horses, Mounts, and Beasts of Burden: 6368
Craftsmen
Arms and Toolmakers: 127
Blacksmiths: 144
Bookbinders: 83
Buckle-makers: 87
Cabinetmakers: 163
Candlemakers: 205
Carpenters: 179
Clothmakers: 181
Coach and Harness Makers: 69
Coopers: 163
Copper, Brass, Tin, Zinc, and Lead Workers: 92
Copyists: 60
Cutlers: 54
Fabricworkers: 141
Farrier: 410
Furriers: 40
Glassworkers: 235
Gunsmiths: 134
Harness-Makers: 58
Hatters: 128
Hosiery Workers: 46
Jewelers: 69
Leatherwrights: 155
Locksmiths: 64
Matchstick makers: 96
Musical Instrument Makers: 96
Painters, Structures and Fixtures: 81
Paper Workers: 93
Plasterers: 80
Pursemakers: 106
Roofers: 69
Ropemakers: 62
Rugmakers: 60
Saddlers: 124
Scabbardmakers: 143
Scalemakers: 67
Scientific, Surgical, and Optical Instrument Makers: 42
Sculptors, Structures and Fixtures: 61
Shoemakers: 62
Soap and Tallow Workers: 215
Tailors: 385
Tanners: 82
Upholsterers: 93
Watchmakers: 87
Weavers: 172
Whitesmiths: 50
Merchants
Adventuring Goods Retellers: 43
Arcana Sellers: 44
Beer-Sellers: 82
Booksellers: 97
Butchers: 159
Chandlers: 159
Chicken Butchers: 179
Entrepreneurs: 66
Fine Clothiers: 155
Fishmongers: 163
Florists: 39
Potion Sellers: 115
Resellers: 235
Spice Merchants: 83
Wine-sellers: 138
Wheelwright: 97
Woodsellers: 60
Service workers
Bakers: 303
Barbers: 249
Coachmen: 88
Cooks: 276
Doctors: 128
Gamekeepers: 99
Grooms: 54
Hairdressers: 235
Healers: 190
Housekeepers: 172
Housemaids: 303
House Stewards: 205
Inns: 58
Laundry maids: 122
Maidservants: 235
Nursery Maids: 129
Pastrycooks: 219
Restaurateur: 303
Tavern Keepers: 289
Specialized Laborer
Ashworkers: 86
Bleachers: 55
Chemical Workers: 36
Coal Heavers: 132
In-Town Couriers: 151
Long Haul Couriers: 138
Dockyard Workers: 132
Gas Workers: 31
Hay Merchants: 52
Leech Collectors: 165
Millers: 151
Miners: 144
Oilmen and Polishers: 93
Postmen: 155
Pure Finder: 80
Skinners: 199
Sugar Refiners: 36
Tosher: 97
Warehousemen: 219
Watercarriers: 139
Watermen, Bargemen, etc.: 187
Skilled Laborers
Accountants: 84
Alchemist: 100
Clerk: 129
Dentists: 62
Educators: 169
Engineers: 88
Gardeners: 64
Mages: 47
Plumbers: 70
Pharmacist: 74
Professors: 28
Scientists: 48
Wizards: 27
Civil Servants
Adventurers: 61
Bankers: 90
Civil Clerks: 144
Civic Iudex: 73
Consultants: 41
Exorcist: 135
Fixers: 74
Kami Clerk: 123
Landlords: 121
Lawyers: 83
Legend Keepers: 107
Militia Officers: 578
Monks, Monastic: 205
Monks, Civic: 199
Historian, Oral: 151
Historian, Textual: 76
Policemen, Sheriffs, etc.: 141
Priests: 303
Rangers: 83
Rat Catchers: 97
Scholars: 101
Spiritualist: 113
Slayers: 35
Storytellers: 259
Military Officers: 187
Cottage Industries
Brewers: 187
Comfort Services: 318
Enchanters: 67
Herbalists: 69
Jaminators: 227
Needleworkers: 187
Potters: 104
Preserve Makers: 199
Quilters: 93
Seamsters: 424
Spinners: 181
Tinker: 71
Weaver: 155
Artists
Actors: 66
Architects: 25
Bards: 97
Costumers: 37
Dancers: 73
Drafters: 40
Engravers: 51
Fine Furniture Carpenters: 31
Glaziers: 69
Inlayers: 60
Musicians: 167
Painters, Art: 32
Playwrights: 69
Sculptors, Art: 55
Wood Carvers: 235
Writers: 227
Produce Industries
Butter Churners: 205
Canners: 176
Cheesmakers: 199
Ice Merchants: 28
Millers: 129
Picklers: 104
Smokers: 79
Stockmakers: 69
Tobacconists: 97
Tallowmakers: 141
24125 of Ckÿph Yaz Dab's population work within a Foundational Occupation.
1250 work in Agriculture
5413 work as Craftsmen
1914 work as Merchants
3657 work as Service Workers
2478 work as General Laborers
990 work as Skilled Laborers
3580 work as Civil Servants
2282 work in Cottage Industries
1334 work as Artists
1227 work in Produce Industries
37645 of Ckÿph Yaz Dab's population do not work in a formal occupation, but do contribute to the local economy. 1910 (3%) are noncontributers.
Points of Interest
POI
History
In time immemorial, reportedly some time during the late 2nd century a local hero by the name of protected Ckÿph Yaz Dab's harvest from an army of bandits. The recitation of the hero's story remains a popular tavern and fair tale.